#include "Board.h"

namespace gameCG {
	extern int spin;

	void Board::draw() {
		glPushMatrix();
		glScalef(10.0f,10.0f,10.0f);
		glDisable(GL_LIGHTING);
		glBegin(GL_QUADS);
			glColor3f(1.0f,1.0f,1.0f);
			glVertex3f(-0.5f,0.0f,-0.5f);

			glColor3f(1.0f,1.0f,1.0f);
			glVertex3f(-0.5f,0.0f,0.5f);

			glColor3f(1.0f,1.0f,1.0f);
			glVertex3f(0.5f,0.0f,0.5f);

			glColor3f(1.0f,1.0f,1.0f);
			glVertex3f(0.5f,0.0f,-0.5f);
		glEnd();
		glEnable(GL_LIGHTING);
		glPopMatrix();
	}

 	void Board::update(int delta) { }

	Board::Board() { } 
}
